![]() Which is to say: a lot of what’s in Skyrim, from loot and lore to gruesome gargoyles and grumbling quest-givers, conforms to tried-and-tested fantasy game conventions, of both before and after the game’s celebrated debut.īut Skyrim did so much of what you already knew immeasurably better than what you’d previously played, upon its first release – and stirred in some transparent real-world analogues too, with scenes of people who are effectively refugees banned from passing through a city’s walls, and civil war serving as the ever-present threat to the lives of regular folk just trying to get by. If cosplaying as the Hero of Time isn’t your thing, no sweat of course – there’s a wide range of threads to deck your adventurer of many colours and allegiances in, many of which also carry stats-boosting perks, or offer increased protection against particular elemental attacks. And what atmosphere it can manifest, as your character – custom created, just prior to the game’s opening execution gone awry – crests a frosted hilltop to gaze down upon a chimneys-smoking village below, Jeremy Soule’s forever-enchanting score swirling around you, chasing away the chill.Īnd it’s on reaching the top of one of these peaks that those without amiibo options can discover the port’s trailered Zelda gear – you don’t need to bring any plastic figures to your draugr-slaying party to get your hands on the Master Sword and Champion’s Tunic. What scale it presents, vertically and from horizon to distant horizon, even now. But what freedom this game affords you, from the very off. Yes, Skyrim is full of terrifically stiff NPCs and some legitimately awful voice-over work its facially identical children, chasing each other through towns all over these frozen lands, are the stuff of Village of the Damned nightmares and there’s a weightless clumsiness to combat that can sometimes turn the odds against you, even in the simplest of sword-unsheathed situations. ![]() Perhaps not as regularly as it once did, but, when it happens, it’s just as electric. And to embark upon it is to be handsomely rewarded, as while Skyrim’s not the market leader it used to be, it retains the potential to leave you astounded. Not that you’ll be playing either of those franchises on a Switch anytime soon (he says, which probably confirms Dark Souls: Switch Edition for the next Direct), leaving Skyrim as the most obvious next grand adventure for anyone who’s had their fill of Zelda. What was once the benchmark for complete fantasy envelopment has been superseded a few times since its original release, and now resides not only in the shadow of Link’s latest, but arguably also The Witcher 3 and its expansions, and the Dark Souls series. While the Switch edition runs at a delightfully smooth 30 frames per second, and after hours of stress-testing only very rarely takes a moment or two to catch up with itself in particularly busy scenes, this isn’t in Breath of the Wild’s league. And so you should, too: this port of Bethesda’s role-playing revelation of the previous console generation might just be the best way to experience the fifth Elder Scrolls adventure right now, be that for the first time or in a repeat playthrough.įirst-timers need to remember, however, that Skyrim’s a game of its time – that time being 2011. Or even in the toilet of a train or plane. Or, more likely, in bed, or on a train or plane. The dream that, to be fair, probably only a handful of complete weirdos ever truly had, is nevertheless now a reality: with its much-heralded release on Switch, in a DLC-complete edition, it’s now possible to play Skyrim on the toilet.
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